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sabacc.
From lowly cantina tables to the highest of high rollers, it gave me great pleasure every time a new sabacc questline popped up – to the point where I am seriously contemplating purchasing my own real-life set.
The biggest signal for how much I genuinely enjoyed the game is how fervently I'm already kicking my feet in anticipation of playing more.
With so many different opportunities and challenges you can face, the world is one that I'm happy to just let myself live in.
There are still tiny gripes, as there are with pretty much every game – at one point a glitch meant my enemies went unintentionally invisible for a minute or so, which admittedly did raise the stakes considerably.
A lot of the vent environments feel identical, and if you look exclusively at the core gameplay loop on paper, I can see why it'd feel repetitive.
Nevertheless, it had a grip that kept me well and truly entertained, and that's all I want out of a game.
Not to go too inside baseball, but when you're reviewing a sizable game like this, a lot of your free time goes into making sure you've uncovered every rock and stone.
While I'm incredibly conscious of the privilege, for some games, this can feel almost like a chore.
For this game, I felt genuine excitement every time I booted up the console.
It's not perfect, but neither are the scoundrels that the story relies upon.
Where some might look at a lack of polish and feel wanting, I feel comfortable.
Returning to this universe every day for the past week was something I felt eager to do, not just obliged in any kind of way.
What the developers have achieved is genuinely impressive.
Maybe next playthrough I'll give the Pyke Syndicate more of a chance (sorry to Gorak, who loathed me by the end).
Maybe I'll opt for brute force and heavy artillery rather than the comfort blanket of a stealthier approach.
Maybe I'll work harder at not careening my speeder headfirst into an unexpected rock in